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- //
- // STVFShader.m
- // SenseMeEffects
- //
- // Created by Sunshine on 2018/6/15.
- // Copyright © 2018 SenseTime. All rights reserved.
- //
- #import "STVFShader.h"
- const char* vsh = "attribute vec4 position;\
- attribute vec4 inputTextureCoordinate;\
- varying vec2 textureCoordinate;\
- void main()\
- {\
- gl_Position = position;\
- textureCoordinate = inputTextureCoordinate.xy;\
- }";
- const char* fsh = "varying highp vec2 textureCoordinate;\
- uniform sampler2D videoFrame;\
- void main()\
- {\
- gl_FragColor = texture2D(videoFrame, textureCoordinate);\
- }";
- @implementation STVFShader
- @end
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