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- // QGVAPTextureLoader.h
- // Tencent is pleased to support the open source community by making vap available.
- //
- // Copyright (C) 2020 THL A29 Limited, a Tencent company. All rights reserved.
- //
- // Licensed under the MIT License (the "License"); you may not use this file except in
- // compliance with the License. You may obtain a copy of the License at
- //
- // http://opensource.org/licenses/MIT
- //
- // Unless required by applicable law or agreed to in writing, software distributed under the License is
- // distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND,
- // either express or implied. See the License for the specific language governing permissions and
- // limitations under the License.
- #import <UIKit/UIKit.h>
- #import <Metal/Metal.h>
- @interface QGVAPTextureLoader : NSObject
- + (id<MTLBuffer>)loadVapColorFillBufferWith:(UIColor *)color device:(id<MTLDevice>)device;
- + (id<MTLTexture>)loadTextureWithImage:(UIImage *)image device:(id<MTLDevice>)device;
- + (id<MTLTexture>)loadTextureWithData:(NSData *)data device:(id<MTLDevice>)device width:(CGFloat)width height:(CGFloat)height;
- + (UIImage *)drawingImageForText:(NSString *)textStr color:(UIColor *)color size:(CGSize)size bold:(BOOL)bold;
- + (UIFont *)getAppropriateFontWith:(NSString *)text rect:(CGRect)fitFrame designedSize:(CGFloat)designedFontSize bold:(BOOL)isBold textSize:(CGSize *)textSize;
- @end
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