pubspec.yaml 3.4 KB

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  1. name: module_home
  2. description: A new Flutter module.
  3. # The following defines the version and build number for your application.
  4. # A version number is three numbers separated by dots, like 1.2.43
  5. # followed by an optional build number separated by a +.
  6. # Both the version and the builder number may be overridden in flutter
  7. # build by specifying --build-name and --build-number, respectively.
  8. # In Android, build-name is used as versionName while build-number used as versionCode.
  9. # Read more about Android versioning at https://developer.android.com/studio/publish/versioning
  10. # In iOS, build-name is used as CFBundleShortVersionString while build-number used as CFBundleVersion.
  11. # Read more about iOS versioning at
  12. # https://developer.apple.com/library/archive/documentation/General/Reference/InfoPlistKeyReference/Articles/CoreFoundationKeys.html
  13. #
  14. # This version is used _only_ for the Runner app, which is used if you just do
  15. # a `flutter run` or a `flutter make-host-app-editable`. It has no impact
  16. # on any other native host app that you embed your Flutter project into.
  17. version: 1.0.0+1
  18. environment:
  19. sdk: ">=2.12.0 <3.0.0"
  20. dependencies:
  21. flutter:
  22. sdk: flutter
  23. # The following adds the Cupertino Icons font to your application.
  24. # Use with the CupertinoIcons class for iOS style icons.
  25. cupertino_icons: ^1.0.1
  26. dev_dependencies:
  27. flutter_test:
  28. sdk: flutter
  29. common_project:
  30. path: ../../plugins/common_project
  31. # For information on the generic Dart part of this file, see the
  32. # following page: https://dart.dev/tools/pub/pubspec
  33. flutter:
  34. # The following line ensures that the Material Icons font is
  35. # included with your application, so that you can use the icons in
  36. # the material Icons class.
  37. uses-material-design: true
  38. assets:
  39. - assets/images/
  40. # To add Flutter specific assets to your application, add an assets section,
  41. # like this:
  42. # An image asset can refer to one or more resolution-specific "variants", see
  43. # https://flutter.dev/assets-and-images/#resolution-aware.
  44. # For details regarding adding assets from package dependencies, see
  45. # https://flutter.dev/assets-and-images/#from-packages
  46. # To add Flutter specific custom fonts to your application, add a fonts
  47. # section here, in this "flutter" section. Each entry in this list should
  48. # have a "family" key with the font family name, and a "fonts" key with a
  49. # list giving the asset and other descriptors for the font. For
  50. # example:
  51. # fonts:
  52. # - family: Schyler
  53. # fonts:
  54. # - asset: fonts/Schyler-Regular.ttf
  55. # - asset: fonts/Schyler-Italic.ttf
  56. # style: italic
  57. # - family: Trajan Pro
  58. # fonts:
  59. # - asset: fonts/TrajanPro.ttf
  60. # - asset: fonts/TrajanPro_Bold.ttf
  61. # weight: 700
  62. #
  63. # For details regarding fonts from package dependencies,
  64. # see https://flutter.dev/custom-fonts/#from-packages
  65. # This section identifies your Flutter project as a module meant for
  66. # embedding in a native host app. These identifiers should _not_ ordinarily
  67. # be changed after generation - they are used to ensure that the tooling can
  68. # maintain consistency when adding or modifying assets and plugins.
  69. # They also do not have any bearing on your native host application's
  70. # identifiers, which may be completely independent or the same as these.
  71. module:
  72. androidX: true
  73. androidPackage: com.example.module_home
  74. iosBundleIdentifier: com.example.moduleHome